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CONGRESS OF THE
COMMONWEALTH OF REDMONT
A BILL TO
RESTATE THE LAW OF FAMILIES
The people of the Commonwealth of Redmont, through their elected Representatives in the Congress and the force of law ordained to that Congress by the people through the constitution, do hereby enact the following provisions into law:
PART I — PRELIMINARIES
1. Short Title and Enactment
(1) This Act may be cited as the 'Redmont Family Law Act' or the 'RFLA'.
(2) This Act shall be enacted immediately upon its signage.
(3) This Act has been authored by President Theory Fontaine.
(4) This Act has been co-sponsored by Representative lovepurplepoodle.
(5) This Act repeals and replaces the following acts:
(a) Marriage Act
(b) Adoption Act
(6) This Act amends the following acts:
(a) Redmont Corporate Entities Act
(b) Intellectual Property Act
(c) Criminal Code Act
(d) Redmont Civil Code Act
(7) This Act is to be read with the Contracts Act, which governs every agreement made under it, the Redmont Civil Code Act, which governs every claim for loss arising under it, and the Intellectual Property Act, which governs the commercial protection of a family name.
2. Reasons and Intent
(1) The Marriage Act has been amended seven times and its clocks contradict one another. A spouse is absent after two weeks, assets may be taken after three months, and the marriage itself lapses after two months. Section 6 lets a spouse take the assets of a departed spouse and section 10 says both parties keep their own.
(2) The Adoption Act is five sections long. It does not say who consents to an adoption, who decides custody, or how a player leaves a family.
(3) The law does not know that a family exists. A family cannot hold property, contract, own a business or protect its name, although Redmont families now do all four in practice. Anyone may call themselves by another family's name, register a company under it, or trade on it.
(4) Congress has twice in 2026 declined to keep a government registry of wills, on the footing that estate planning is a private matter. This Act respects that decision. It creates no registry, gives effect to a private written designation when a player has departed and a court is asked to act on it, and supplies a default where there is none.
(5) This Act therefore restates the law of families in one place, wires it into the Contracts Act, the Civil Code and the entities law where money and entities are involved, and lets a family register as a House with legal personality. There is one Register, one thread per event, no fee, and no approval step that a silent department can hold up.
3. Definitions
(1) For the purposes of this Act, the following definitions shall apply:
(a) Absent. A player who has not joined the server for 14 consecutive days.
(b) Charter. The charter of a House under section 18.
(c) Court. The District Court, or such other court as hears a matter under this Act.
(d) Departed. A player who has not joined the server for 60 consecutive days, has publicly declared that they are leaving the server, or is permanently banned from the server.
(e) DOC. The Department of Commerce.
(f) DoJ. The Department of Justice.
(g) DPA. The Department of Public Affairs, or whichever department is for the time being responsible for the Register.
(h) Entities Law. The Redmont Corporate Entities Act.
(i) Family. In relation to a family name, the players who hold the name under section 21(4), their spouses, the children by adoption of any of them or of any other member of the family, and, where the family is a House, its members.
(j) Family Name. A name registered under section 21, including the name of a House.
(k) Family Record. The thread in the Register in which a marriage, an adoption or a House is registered.
(l) Head. A head of a House named in its family record.
(m) House. A family registered as a legal person under Part VI.
(n) Marriage Agreement. A written agreement between spouses or intending spouses about their marriage, made before or after registration.
(o) Member. A member of a House or, where the context concerns a family name, a member of the family that holds it.
(p) Own Account. The forum or game account of the player concerned, operated by that player.
(q) Register. The Family Register under section 5.
(r) Spouse, Parent and Child. The parties to a registered marriage or adoption, each in relation to the other party to it. The words describe the registered relationship only.
(s) Succession Order. An order of the Court under section 16.
(t) Successor. The person entitled under Part V to property of a departed player.
4. Interpretation
(1) Every relationship under this Act is a roleplay relationship between accounts. Nothing in this Act refers to, or requires the disclosure of, the real age, identity or circumstances of any player.
(2) The substance of a record prevails over its form. A period of days runs from the day after the event that starts it.
(3) This Act governs the family relationship. The Contracts Act governs every agreement made under it, the Civil Code every claim for loss, the entities law every entity, and the Taxation Act every tax.
(4) Nothing in this Act obliges the staff of the server to do anything. Where a transfer requires the action of staff, an order under this Act is the Commonwealth's request, made through the DoJ, that staff give effect to it.
5. The Family Register
(1) The DPA maintains the Family Register as a public forum. A registration is made by posting in the Register in the form the DPA prescribes and is complete when every element this Act requires appears in the thread. No fee is payable.
(2) The DPA confirms a completed registration by reply. A confirmation is evidence of the registration. Its absence does not invalidate a registration that is complete, except a House registration under section 18(1).
(3) Every consent, election and designation under this Act is made by a post from the player's own account. A post procured by fraud, coercion or impersonation, or made from another account without authority, is void. The DPA may strike it, stating its reason, and the Court may strike or restore any post or record on application. A person who suffers loss may claim under the Civil Code.
(4) A marriage agreement, succession instrument or charter need not be posted in full and may be posted in redacted form, subject to section 18(4).
PART II — MARRIAGE
6. Marriage
(1) A marriage is a union between two players registered in the Register. A player may be a party to more than one marriage at a time. Each marriage is separate, and every right of a spouse under this Act runs against that spouse's own spouse only.
(2) A marriage is registered by a post by either player naming both, followed in the thread by:
(a) proof that the two players are married to each other in game;
(b) proof of a ring for each player; and
(c) the consent of the other player.
(3) The marriage exists when all three elements are present. The DPA may waive subsection (2)(a) where the in game feature is unavailable or refuses the marriage, on proof from both players that they intend to marry.
(4) A marriage requires the free and informed consent of both players. Consent obtained by force, threat, deception or impersonation is no consent, and the registration is void. A player who was a Low Playtime player under the Contracts Act at registration may annul the marriage without cause by a post within 30 days after ceasing to be one.
(5) No charter or contract can prevent a marriage or make it void, although it may attach consequences to a member marrying.
(6) Marriage does not of itself transfer, pool or encumber property, make a spouse liable for the debts of the other, oblige support, or give access to the other's accounts, plots, chests or entities. Spouses may register a family name under section 21.
(7) Where another Act asks whether two persons are related, connected or acting in concert, a registered marriage or adoption is evidence that they are, but is not conclusive.
7. Marriage Agreements
(1) Spouses or intending spouses may make a marriage agreement about any matter between them, including the property regime, division on divorce, support, custody, confidentiality and names.
(2) A marriage agreement is a contract under the Contracts Act and must in addition be:
(a) in writing;
(b) signed by both spouses; and
(c) conscionable to a reasonable observer, both when made and when enforced.
(3) An unconscionable agreement or term is void, and the Court may sever the term.
(4) A marriage agreement cannot exclude the Court, bind a child or any other person who has not consented to it, or waive a protection under Part IV.
(5) A marriage agreement binds the spouses from signing, and binds the DPA and the Court once posted in the family record or produced to the Court. It is amended or revoked only by a signed writing of both spouses or by the Court.
8. Property Between Spouses
(1) The regime is separate property unless both spouses elect shared property by posts in the family record. Either spouse may revoke the election by a post, effective 14 days later and without affecting gains already accrued.
(2) Under either regime each spouse owns and controls the property in that spouse's name during the marriage, neither is liable for a debt of the other unless a party to it, and neither gains any access to the other's accounts.
(3) Under separate property, divorce divides only property held jointly or through a common entity.
(4) Under shared property, divorce also divides equally the net gains of each spouse during the regime, being the increase in that spouse's net worth from the start of the regime to the end of the marriage, excluding gifts and successions from third parties and anything a marriage agreement excludes. The spouse asserting a gain proves it, and the Court may estimate.
(5) A transfer between spouses is presumed a gift unless a writing made at or before the transfer shows otherwise. The presumption is not available to a spouse who, within 30 days after the transfer, ends the marriage, applies for divorce or becomes departed; that transfer is presumed a loan repayable on demand.
9. Divorce
(1) Spouses end their marriage by consent by each posting in the family record, and the marriage ends on the later post. They may in the same posts record their agreement on property and custody, which binds as a marriage agreement.
(2) Where only one spouse wishes to end the marriage, that spouse applies to the Court, serving the other by a post in the family record and by in game mail. The Court shall grant the divorce. Only property, the enforcement of a marriage agreement and custody may be contested. Where the other spouse is absent or does not respond within 7 days, the Court may proceed on the papers. The marriage ends on the order.
(3) The Court gives effect to a valid marriage agreement and otherwise divides under section 8(3) and (4), adjusting for contributions, for property a spouse has wasted, hidden or given away in contemplation of the divorce, and for transfers already made. It may order a payment, a transfer of property or of an interest in an entity, or a sale. Orders are executed by the DoJ, and a transfer of an interest in an entity is filed in its Company Docket.
(4) Divorce does not of itself affect an adoption, a House membership or House property.
PART III — ADOPTION AND CUSTODY
10. Adoption
(1) Adoption is the registered relationship of parent and child between players, entered into by consent. A player may have any number of children but may be the child of only one family at a time. The parents of a child are:
(a) a single parent; or
(b) two or more players, each of whom is a spouse of at least one other parent of that child.
(2) An adoption is registered by a post by an adopting parent naming the child and every adopting parent, followed by the consent of the child and of every other adopting parent. It exists when all consents are present. Where the child already has a family, the child's consent must state that the child leaves it, and that adoption ends on the post. Section 6(4) applies to adoption as it applies to marriage.
(3) A spouse of a parent may become a parent of that parent's child by a post in the family record followed by the consent of that parent and of the child. Neither is obliged to agree.
(4) Adoption creates no obligation of support and no liability for the acts, debts or contracts of the other party, and confers no control over the account, property or conduct of the child or the parent.
11. Leaving a Family and Custody
(1) A child may leave the family, and a parent may end that parent's own adoption of a child, at any time by a post in the family record. The adoption of any other parent continues. A charter or contract may attach consequences to leaving but cannot prevent it. Leaving does not affect property already transferred or contracts already made.
(2) Where the parents of a child cease to be spouses of one another so that section 10(1) is no longer satisfied, the child remains the child of:
(a) the parent or parents the child chooses by a post; failing which
(b) the parent or parents the parents agree by posts; failing which
(c) the parent or parents the Court orders on the application of a parent or the child.
(3) Until a choice, agreement or order under subsection (2), every parent remains a parent.
(4) Custody means only which parents remain registered. No parent may be compelled to remain a parent and no child to remain a child.
PART IV — PROTECTION OF FAMILY MEMBERS
12. Representation of an Absent Player
(1) Where a player is absent, the player's spouse may act for the player in any legal matter, including to receive service, respond, negotiate and appear before the Court, subject in a proceeding to the leave of the Court.
(2) Where there is no spouse who is not absent, the right passes in order to:
(a) a player the absent player designated for the purpose in a family record;
(b) a parent;
(c) a child; and
(d) a head of the absent player's House.
(3) A representative acts in good faith for the absent player and may not, without leave of the Court, admit liability, settle a claim, or transfer or encumber the player's property. A player may exclude or limit representation by a post in a family record. Representation ends when the player joins the server, and acts done in good faith before then stand.
(4) This section applies notwithstanding any rule restricting who may represent another before the Court, but the Court may withhold leave from a representative who is not competent to conduct the matter.
13. Spousal Privilege
(1) A spouse cannot be compelled to give evidence against the other spouse in any proceeding. The privilege belongs to the spouse who would give the evidence, who may waive it. In a criminal matter no adverse inference may be drawn from its exercise.
(2) The privilege does not apply where:
(a) the proceeding concerns a wrong alleged against the spouse who would give the evidence, or against a child of either spouse;
(b) the marriage was registered after the matter in issue became the subject of an investigation, charge or claim known to either spouse; or
(c) the evidence concerns a communication in furtherance of a crime or fraud.
PART V — SUCCESSION TO THE PROPERTY OF DEPARTED PLAYERS
14. Effect of Departure
(1) A player departed by inactivity ceases to be departed on joining the server. A public declaration of departure may be withdrawn by a post at any time before a succession order relying on it is executed.
(2) Where one spouse is departed, the other may end the marriage by a post in the family record, whereupon a marriage agreement between them ceases to bind the remaining spouse except a term expressed to survive departure. Where both are departed the marriage remains registered.
(3) Where a parent is departed the child remains the child of the remaining parents, and where a child is departed the adoption remains registered.
(4) Departure divides nothing of itself. Each player keeps the property in that player's name, subject only to this Part.
15. Successors
(1) A player may provide for who takes the player's property on departure by either or both of:
(a) a designation posted in a family record; or
(b) a succession instrument, being a signed written instrument that may be held privately by anyone and need not be posted.
(2) A later designation or instrument revokes an earlier one so far as inconsistent. The Commonwealth keeps no registry of instruments, and whoever relies on one proves it.
(3) Where there is no designation or instrument for property, the successor is, in order:
(a) the player's spouses, equally;
(b) the player's children, equally;
(c) the player's parents, equally; and
(d) the player's House.
(4) A departed person is passed over. A marriage or adoption registered within the 30 days before the player became departed is disregarded unless the Court is satisfied that it was made in good faith and not to obtain the player's property.
(5) Property a departed member held as nominee for a House under section 20(1) passes to the House, whatever the member's designations or default successors.
(6) Where there is no successor, the property remains the departed player's and is dealt with under any other Act or server rule that applies to inactive players.
16. Succession Orders
(1) A successor takes only under a succession order. Before applying, the successor posts notice in a family record of the departed player, or in the Register if there is none, sends notice by in game mail, and waits 7 days. If the player joins within those 7 days the notice lapses.
(2) The Court makes the order where satisfied that the player is departed, that notice was given, and of the applicant's entitlement, determining competing claims and dividing where just. It reserves out of the property any debt of the departed player proved to it, and a successor is liable for those debts only to the value received.
(3) The DoJ executes the order. A transfer of an interest in an entity is filed in its Company Docket. Property already evicted, forfeited or removed under another Act or a server rule for inactive players is not affected.
(4) A player who returns after an order is executed may apply within 30 days for restoration of property the successor still holds, or its value where disposed of in bad faith, and no more. A transfer to a third party in good faith stands. A marriage or adoption that ended on departure is not revived except by new registration.
PART VI — HOUSES
17. Nature of a House
(1) A House is a family registered under this Part. From registration it is a legal person separate from its members. It may hold money and property, contract, hold shares, memberships and interests in entities under the entities law, sue and be sued, and act through its head, and it is a person for the purposes of every Act that applies to persons.
(2) A House is not a business and may not itself carry on a business or a regulated financial activity. Its members do so, if at all, through an entity under the entities law, which the House may own.
(3) A House has no shares and no interest holders. A member holds no interest in House property by reason of membership and is not liable for a House obligation, and the House is not liable for a member's obligation, unless a party to it.
(4) To the extent House property remains in substance at a member's own disposal for that member's benefit, it is not protected from that member's creditors.
18. Registration and Charter
(1) A House is registered by a post stating:
(a) its name;
(b) its charter;
(c) its head or heads;
(d) at least two founding members, each consenting from their own account; and
(e) who holds property for it under section 20(1).
The name may be a surname and is subject to section 21(2). The DPA shall confirm or refuse within 7 days, and if it does neither the House is formed on the eighth day.
(2) The name of a House is a family name, and section 21 applies to it from registration.
(3) The charter is the constitution of the House and binds the House and every member as a contract under the Contracts Act, and it must be conscionable. It may provide for any matter, including tiers, admission, fees, discipline, removal, the powers and succession of the head, consents a member must obtain as a condition of membership including to marry or to use a name, confidentiality, and the destination of property on dissolution. It cannot:
(a) prevent a member from leaving under section 19(2);
(b) prevent or invalidate a marriage or adoption;
(c) exclude the Court; or
(d) override this Act.
(4) The charter is amended as it provides, or failing provision by the head with the consent of a majority of members who are not departed, effective when posted. The family record must at all times show the name of the House, its heads, who may bind it, its members and who holds property for it. Every other term may be kept confidential.
19. Members and Heads
(1) A player is admitted as the charter provides, recorded by a post with the new member's consent. Admission may double as an adoption under Part III if the post says so and section 10(2) is satisfied. A House may remove a member as the charter provides, recorded by a post. A departed member is noted and does not count towards any majority. Members may use the House name as a family name under section 21, subject to the charter.
(2) A member may leave at any time by a post in the family record, effective on posting, subject to whatever consequences the charter attaches.
(3) A head named in the record may bind the House, and a person dealing with the House in good faith may rely on the record. A head owes the House the good faith and care the entities law requires of a director. Where every head has been departed for 30 days, the members who are not departed may appoint a head by a majority of posts, failing which the Court may appoint one on application.
20. House Property and Dissolution
(1) House property is:
(a) property held in the House's name;
(b) property held by an entity the House owns, to the extent of its interest; and
(c) property held by a head or member as nominee for the House, where the record so states.
Where the systems of the server do not let a House hold property in its own name, it holds through a nominee or through an entity it owns. A nominee holds for the House alone, deals with the property as the charter and the head direct, delivers it on demand, and the House may recover it from the nominee or the nominee's successors by order of the Court.
(2) House property is not divided on a member's divorce, is not the property of any member, and does not pass to a member's successors. Section 15(5) applies where a nominee departs. A House is taxed only as the Taxation Act provides for it.
(3) A House is dissolved:
(a) as the charter provides;
(b) by the DPA striking the record where every member has been departed for 90 days, on 14 days' notice; or
(c) by order of the Court on the application of a member, a creditor or the DPA, where the House was registered by fraud, is used to defeat creditors, or has nobody able and willing to act.
(4) On dissolution, debts are paid first, and the remaining property goes as the charter provides, failing which equally to the members who are not departed. The Court may appoint a receiver and apply the winding up provisions of the entities law with the changes it directs.
PART VII — FAMILY NAMES
21. Family Names
(1) A family name is registered in the Register:
(a) by a House, as its name under section 18; or
(b) by the spouses or parents of a family that is not a House, by a post in their family record from each of their own accounts stating the name.
(2) The DPA shall refuse to register, and shall strike, a family name that is:
(a) identical or confusingly similar to a family name already registered, unless every applicant is a member of the family that holds it or that family consents;
(b) identical or confusingly similar to the registered name of an entity, unless the entity consents;
(c) the account name of a player who is not a member of the family, unless that player consents; or
(d) the name of a government body or office, or otherwise misleading.
(3) A registered family name is the property of the family. The family holds the exclusive right to use the name, and any confusingly similar name, as a surname, as the name or part of the name of an entity, an in game company, a business, a product or a brand, and in advertising. The name is a trademark of the family for the purposes of the Intellectual Property Act and the Civil Code, and its use without the consent of the family is Unauthorised Use of a Family Name under Part XIV of the Civil Code and a Breach of Trademark under Part X of the Civil Code.
(4) The rights in a family name are held and exercised:
(a) where the family is a House, by the House acting through its head; and
(b) otherwise, by the spouses or parents who registered it acting jointly, or as a marriage agreement provides.
Consent of the family under this section is given by a post in the family record.
(5) A member of the family may use the family name as a surname while a member, and may use it commercially only with the consent of the family. A charter or marriage agreement may limit a member's use of the name.
(6) A player who ceases to be a member of the family, whether by divorce, by leaving or by removal, ceases to be entitled to the name on that day unless the charter, a marriage agreement or the family's consent provides otherwise. An entity, in game company or business the player controls that carries the name shall change it within 30 days, and the DOC shall require the change on the family's application.
(7) The DPA shall refuse to record a family name for any player, in any marriage, adoption or House registration, who is not a member of the family that holds it. The DOC shall refuse to register an entity or an in game company under a name that contains a registered family name, or a confusingly similar name, unless the family consents, and shall require the change of any such name registered in breach of this subsection.
(8) During the 30 days after this Act is enacted, a family name may be registered only by a family that used it before enactment. Where two families claim the same or a confusingly similar name, the family that used it first is entitled to it, and the Court decides any dispute. An entity registered before enactment keeps its name.
PART VIII — OFFENSES AND CIVIL VIOLATIONS
22. Amendments to the Criminal Code Act
(1) Part X of the Criminal Code Act is amended by adding the following offenses, numbered sequentially after the last existing section of that Part:
Fraudulent Family Registration
Offense Type: Indictable
Penalty: Up to 300 Penalty Units; Up to 30 minutes imprisonment; The registration, consent, election or designation is void.
A person commits an offense if the person:
(a) makes, or causes to be made, a registration, consent, election, designation or other post in the Family Register under the Redmont Family Law Act; and
(b) does so from an account that is not the person's own, in the name of another player, or knowing that the post is false in a material respect.
Coerced Family Registration
Offense Type: Indictable
Penalty: Up to 500 Penalty Units; Up to 60 minutes imprisonment; The registration is void.
A person commits an offense if the person:
(a) by force, threat, deception or the abuse of a position of trust, causes another player to register a marriage, an adoption or a House membership under the Redmont Family Law Act, to consent to one, or to make an election or designation under that Act; or
(b) by force, threat or deception, prevents another player from leaving a marriage, a family or a House under that Act.
(2) Conduct occurring before the enactment of this Act remains chargeable under the offense in force at the time it occurred, in accordance with Part I, Section 6(3) of the Criminal Code Act.
23. Amendments to the Redmont Civil Code Act
(1) The Redmont Civil Code Act is amended by adding the following Part after Part XIII, each violation having the Redmont Family Law Act as its Relevant Law:
PART XIV — FAMILY TORTS
This Part addresses civil violations arising from marriages, adoptions, Houses, family names and succession under the Redmont Family Law Act.
1. Unauthorised Use of a Family Name
Violation Type: Intentional/Strict Liability
Remedy: Up to 100 Civil Penalty Units; An order to cease use and to change the name; Disgorgement of any benefit derived
A person commits a violation if the person:
(a) uses a family name registered under the Redmont Family Law Act, or a confusingly similar name, as a surname, as the name or part of the name of an entity, in game company, business, product or brand, or in advertising; and
(b) is not a member of the family that holds the name and does not have its consent.
This violation shall not occur where:
(c) the use is for criticism, commentary, news reporting or teaching and does not suggest membership of or endorsement by the family;
(d) the name is the person's own account name; or
(e) the name was registered as the name of an entity before the family name was registered.
2. Holding Out as a Family Member
Violation Type: Intentional
Remedy: Up to 50 Civil Penalty Units; An order to cease
A person commits a violation if the person:
(a) represents to another person that they are a spouse, parent, child or House member of a family registered under the Redmont Family Law Act; and
(b) is not registered as such; and
(c) does so to obtain a benefit, to bind the family or a member of it, or to deceive.
This violation shall not occur where:
(d) the representation is satire or roleplay that no reasonable person would take as a statement of fact.
3. Failure to Relinquish a Family Name
Violation Type: Administrative
Remedy: Up to 50 Civil Penalty Units; Compliance order; Change of the name by the Department of Commerce
A person commits a violation if the person:
(a) has ceased to be a member of a family that holds a registered family name; and
(b) more than 30 days later, controls an entity, in game company or business that still carries the name.
This violation shall not occur where:
(c) the charter, a marriage agreement or the consent of the family permits the continued use.
4. False Post on the Family Register
Violation Type: Administrative
Remedy: Up to 50 Civil Penalty Units; Striking of the post
A person commits a violation if the person:
(a) posts a registration, consent, election, designation or notice in the Family Register that is false in a material respect, that is made from an account that is not the person's own, or that purports to be made by another player.
5. Breach of Nominee Duty
Violation Type: Strict Liability
Remedy: Restitution; Up to 200 Civil Penalty Units
A person commits a violation if the person:
(a) holds property as nominee for a House under the Redmont Family Law Act; and
(b) fails to deliver it on demand, or deals with it otherwise than as the charter and the head of the House direct.
This violation shall not occur where:
(c) the person was prevented from complying by a court order, a freeze order or other lawful restraint.
6. Interference with Succession
Violation Type: Intentional/Strict Liability
Remedy: Restitution; Up to 200 Civil Penalty Units
A person commits a violation if the person:
(a) after notice of an intended succession application has been given under the Redmont Family Law Act, transfers, conceals or disposes of property of the departed player; or
(b) fails to comply with a succession order, or with an order for restoration to a returned player, made under that Act.
This violation shall not occur where:
(c) the person acted under a court order; or
(d) the departed player had joined the server before the act complained of.
7. Breach of Representative Duty
Violation Type: Intentional/Negligent
Remedy: Restitution; Up to 100 Civil Penalty Units
A person commits a violation if the person:
(a) acts for an absent player as a representative under the Redmont Family Law Act; and
(b) admits liability, settles a claim, or transfers or encumbers the absent player's property without the leave of the Court, or otherwise acts in bad faith; and
(c) the absent player suffers loss as a result.
(2) A violation under this section may be enforced by the family, the House, the player or the successor concerned, and an Administrative violation may in addition be enforced by the DPA or, where it concerns the name of an entity or in game company, by the DOC.
PART IX — GENERAL
24. Administration and Proceedings
(1) The DPA administers the Register and this Act, except the functions given to the Court, the DoJ and the DOC. It may prescribe forms and issue guidance, which does not bind the Court, and may refuse a registration only on the grounds in sections 5(3), 18(1) and 21.
(2) A proceeding under this Act is brought in the District Court unless another Act assigns it to a higher court by reason of its value or nature, with appeal as in any civil matter. The Court may make any order necessary to give effect to this Act, may proceed on the papers where a party is absent or does not respond within 7 days of service, and may accept as evidence the Register, in game mail and any record of the forums, the server or its Discord that it finds reliable. Every order is executed by the DoJ. Costs are governed by the Civil Code.
(3) The Activity Act, every rule on the property of inactive players, and the Redmont Bar Association Act continue to apply, subject only to section 12. A breach of a marriage agreement or of a charter is a breach of contract under the Civil Code.
25. Repeals, Amendments and Transition
(1) The Marriage Act, as amended, and the Adoption Act are repealed. Every reference to either is read as a reference to this Act.
(2) The Redmont Corporate Entities Act is amended as follows:
(a) Section 3(1)(t) (Person) is amended to read:
(t) Person. An individual, an entity, or a House registered under the Redmont Family Law Act.
(b) Section 7 (Names) is amended by adding the following subsection:
(4) The DOC shall refuse to register a legal entity, or an in game company, under a name that contains or is confusingly similar to a family name registered under the Redmont Family Law Act, unless the family consents, and shall require the change of any such name on the application of the family where that Act so provides.
(c) Section 16(1)(e) (Mandatory Filings) is amended to read:
(e) the issue, transfer or cancellation of shares or memberships, including a transfer under an order of a court made under the Redmont Family Law Act, which takes effect on filing, except where the interest remains in the custody of a registered exchange; and
(d) A House registered under this Act is recorded in the Company Docket of any entity in which it holds an interest by its registered name, and for the purposes of section 12(4) of that Act the heads of the House are the individuals who ultimately control that interest.
(3) The Intellectual Property Act is amended so that a family name registered under section 21 is a trademark protected under section 4 of that Act, held by the family and enforced by it under section 21(4) of this Act, whether or not the name identifies a company, product or service.
(4) Every marriage and adoption in force under the repealed Acts continues under this Act, and its thread is its family record. A consent to shared finances under section 6(1) of the Marriage Act continues as an election of shared property, a consent under section 6(2) of the Marriage Act as to who may take a player's assets continues as a designation under section 15(1), a prenuptial contract continues as a marriage agreement judged under this Act, and an existing custody arrangement continues. A proceeding pending at enactment continues under the old law unless every party agrees otherwise.
(5) A family that at enactment holds itself out under a family name under a written contract between its members may register as a House and adopt that contract as its charter, subject to section 18(3).
(6) If any provision of this Act is held invalid, the remainder continues in force and the invalid provision is severed to the smallest extent necessary.